I work as gameplay programmer and technical designer.
I'm an Unreal Engine Programmer and Technical Designer from Indonesia, now based in Lisbon, Portugal, pursuing an MA with the REPLAY Consortium (Lusófona University, LUCA School of Arts, and Aalto University). My work spans 3C, multiplayer character systems, gameplay AI, VR, story-driven mechanics, and more.
I've shipped titles solo and led small teams through full production from short game jam prototypes to a year plus co-op strategy title. My design principle is simple: build systems that are sustainable and replayable to give players an immersive experience they feel satisfied with.
Currently I'm having fun running experiments as a student in technical design, and I'm always open to game jams and freelance work. Let's grab a coffee and have a chat! ✨
A co-op strategy game using a card-and-knife duel as its punishment mechanic. Led the team through the full production cycle as project lead.
View on Steam →Episodic atmospheric horror walking-sim inspired by Indonesian urban legends. Sole programmer for exploration, dialogue, and branching-narrative systems, built with a retro PSX aesthetic.
View on Steam →A 3D branching visual novel with eight unique character variants and multiple endings. Built the dialogue, choice-branching, and save/load systems, and streamlined the EN/JP localization pipeline.
View on Steam →A cross-platform metaverse game spanning web, Play Store, and Meta Quest. Rebuilt the multiplayer framework for stability, integrated AI voice interaction, and maintained the team's Git pipeline.
View on Play Store →Action-adventure level design and tooling — researched and laid out levels, built environment tools with PCG, and implemented Blueprint objects across the world.
View on Steam →Part-time gameplay programmer implementing animation-driven gameplay, CommonUI for console, and GDD-based mini-games.
View on Steam →