Hi, I'm Atthiyya!

I work as gameplay programmer and technical designer.

About

I'm an Unreal Engine Programmer and Technical Designer from Indonesia, now based in Lisbon, Portugal, pursuing an MA with the REPLAY Consortium (Lusófona University, LUCA School of Arts, and Aalto University). My work spans 3C, multiplayer character systems, gameplay AI, VR, story-driven mechanics, and more.

I've shipped titles solo and led small teams through full production from short game jam prototypes to a year plus co-op strategy title. My design principle is simple: build systems that are sustainable and replayable to give players an immersive experience they feel satisfied with.

Currently I'm having fun running experiments as a student in technical design, and I'm always open to game jams and freelance work. Let's grab a coffee and have a chat! ✨

  • Based inLisbon, PT
  • CurrentlyMA, REPLAY Consortium
  • EngineUnreal Engine 5 (C++, BP)
  • LanguagesIndonesian, English
  • Open toFreelance & Intern/Contract

Selected work

Fillet Fury

2025–26 · PC

A co-op strategy game using a card-and-knife duel as its punishment mechanic. Led the team through the full production cycle as project lead.

Role: Lead Developer Studio: Sundawn Studios
View on Steam →

The Lingering: Graveyard Visit

2025 · PC / Steam

Episodic atmospheric horror walking-sim inspired by Indonesian urban legends. Sole programmer for exploration, dialogue, and branching-narrative systems, built with a retro PSX aesthetic.

Role: Solo Programmer Studio: Storytale
View on Steam →

[KOBAKO] It's You Again

2025 · PC

A 3D branching visual novel with eight unique character variants and multiple endings. Built the dialogue, choice-branching, and save/load systems, and streamlined the EN/JP localization pipeline.

Role: Programmer Studio: Storytale
View on Steam →

XRUN Metaverse

2024–25 · Meta Quest / Android / Web

A cross-platform metaverse game spanning web, Play Store, and Meta Quest. Rebuilt the multiplayer framework for stability, integrated AI voice interaction, and maintained the team's Git pipeline.

Role: VR Game Developer Studio: XRUN Metaverse
View on Play Store →

The Blind Warrior

2025 · PC / Steam

Action-adventure level design and tooling — researched and laid out levels, built environment tools with PCG, and implemented Blueprint objects across the world.

Role: Level Designer & Programmer Studio: Rizero Studios
View on Steam →

Luffi: Homebound

2025 · Console

Part-time gameplay programmer implementing animation-driven gameplay, CommonUI for console, and GDD-based mini-games.

Role: Gameplay Programmer Studio: One Up Plus Entertainment
View on Steam →

Skills

Engine
Unreal Engine 5 (C++) Blueprint
Technical Design
3C (Character, Camera, Controls) Systems design Gameplay AI / State Tree Flecs ECS Procedural generation (PCG)
Systems
Multiplayer networking Client-side prediction VR development
Tools
Git / GitHub Perforce Diversion Rider Jira Notion